About Slingshot
Slingshot is target shooting with honest physics and zero hidden variables: you pull back the band, the pull vector sets your angle and power, and a dotted arc previews the exact flight of the arrow you are about to loose. There is no wind and no randomness — the preview uses the same physics step as the arrow itself, so when a shot misses, the arc told you so, and the correction is knowable rather than guesswork.
Targets are classic ringed stands: the bullseye pays 100, the middle ring 50, and the outer ring 25, with a floating score popup and a particle burst marking every hit. Levels stack the challenge in every dimension at once — more targets, smaller radii, a floating second row to lob over from level two, and from level three a stone wall between you and the field that kills flat shots and forces real arcs. Arrows per level are always targets plus two, so the surplus is your calibration budget. Targets stand on the ground or float in that raised row, and both bob gently enough to keep the field alive without ever moving enough to matter.
Clearing every target advances the level and keeps your score running across the campaign; running out of arrows with targets still standing ends it, and restarting a level rewinds your score to where that level began, so a bad attempt never poisons the total. A power meter and a live angle readout sit on the canvas while you aim, which is everything a learner needs and nothing a marksman finds noisy. Sound carries the feedback too — a bright ding for bullseyes, a duller tone for the outer rings — so you can even score a shot by ear.
The classic mistake is muscling flat shots at the wall — the fix is a higher angle with less power, letting gravity drop the arrow past the obstacle. The pace is calm and deliberate: this is the aiming game you play to decompress, and it works identically with a finger on a phone or a full keyboard setup. Aiming feedback is continuous: the power bar fills with colour as you pull, the angle prints beside it in degrees, and the landing point is circled so you can read the result before committing it. Between shots the aim resets to a sensible default, so every arrow starts from a known state. It is the rare shooter where mastery is genuinely real, because absolutely nothing is hidden from you.
How to Play Slingshot
- 1
Press Start — the first target stands in the field.
- 2
Drag back from the slingshot: direction sets the angle, distance sets the power.
- 3
Line the dotted preview up with the ring you want to hit.
- 4
Release to fire; the bullseye pays 100, middle ring 50, outer ring 25.
- 5
From level three, arc your shots over the stone wall instead of firing flat.
- 6
Clear every target before your arrows run out to advance a level.
Controls
| Keys | Action |
|---|---|
| Drag back from the slingshot | Set angle and power; release to fire |
| ← → / A D | Fine-tune the angle |
| ↑ ↓ / W S | Fine-tune the power |
| Space / Enter | Fire with the current aim |
| R | Restart the level |
Tips & Strategy
TIP 1
Aim the preview’s landing circle at the gold centre, not at the target edge — the preview is the truth, so trust it over instinct.
TIP 2
Two spare arrows per level means you can spend one learning the distance and still finish clean.
TIP 3
When the wall blocks a flat shot, raise the angle and cut power — steep arcs drop almost vertically past obstacles.
TIP 4
Floating targets are no harder than ground targets: aim for the ring centre and ignore the gentle bobbing.
TIP 5
Restarting a level restores the score you had when it began, so a doomed attempt is worth restarting early rather than salvaging with panic shots.
Frequently Asked Questions
How many arrows do I get per level?
Always the number of targets plus two. The surplus is meant to be spent on calibration shots.
Does my score carry between levels?
Yes — points accumulate across the campaign, and restarting a level rolls your score back to where that level began.
What changes in later levels?
More and smaller targets, a floating second row, and from level three a stone wall between the slingshot and the field that punishes flat shots.
Is the dotted preview always accurate?
Yes — it integrates the same gravity and collision checks as the real arrow, one step at a time. What it shows is precisely where the arrow will fly and where it will first strike.
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